In Might & Magic Heroes VI Computer players are incompetent
That, literally, never defend, I have played many games against strong AI and never had a battle of epic siege. Rarely make use of the capacity of the city portal very important. Have you ever seen an AI player once a city portal of your home at what time you are ready to take your castle? Neither do I. They constantly make use of the ever popular "ice screw and retreat" tactics every time you attack them. I perceive a lot of discussions and comments resting on this consequently do not leave into it. It's irritating. I often see the AI players have mercy on my castle unprotected; however it will work fine for him. They are obsessed with taking over their homes strong creature that's all they care about.
#2
12-10-2011
Daksha90
Member
Join Date: May 2011
Posts: 1,486
Re: In Might & Magic Heroes VI Computer players are incompetent
Yes I agree with you, occasionally a player AI and errors still leaving your initial area the entire approach through the match. That will sit at its base and create millions of base units until the crush. This really bothers me, but often do not buy their level 1 units, period. At the end of each game is going to walk around with hundreds of levels 1 unit and have not even built a Level 1 unit building yet! They have zero knowledge of the map. For example, try to play the new map with the tree in the center surrounded by tons of resources. I arrived at 3 or 4 weeks and spent about two weeks gathering all the resources, not an AI player you are.
#3
12-10-2011
Chakradevroy
Member
Join Date: May 2011
Posts: 1,590
Re: In Might & Magic Heroes VI Computer players are incompetent
I as well had '0 'AI heroes within Heroes' tab as well as in "battles" of the IA was almost as unfortunate as Fidozor. The obsession is that game had been fun, more often than not. AI had explored, struggle, and usually run regarding the place that looked as if he cared. As a result yes, the numbers have to be wrong somewhere. Does every final skirmish in the same way to others is, trying to chase the last hero AI bad runs like grass on the place and refuses to defend, always? God drives me crazy. Not a good way to end a game.
#4
12-10-2011
GaganGang
Member
Join Date: May 2011
Posts: 1,536
Re: In Might & Magic Heroes VI Computer players are incompetent
it seemed easy for you even if you had the AI at HM, you know why, because the overall difficulty was easy, therefore, going to attempt another time and play through global complexity to ordinary and standard AI and you perceive a major change and if I'm wrong, after that it is a mistake, but I still believe that the overall difficulty of the AI made easy.
#5
12-10-2011
MACALL
Member
Join Date: Jun 2011
Posts: 1,245
Re: In Might & Magic Heroes VI Computer players are incompetent
I played with overall difficulty of sometimes difficult. The only difference is that, basically, start with zero resources and flow fields are much more difficult. I do not think it has any impact on how the AI play / respond at all. I have the same opinion that it is additional difficult to play well, however the AI is still doing weird things similar to not standing up, etc.
#6
12-10-2011
Ashley Parker
Member
Join Date: Jul 2011
Posts: 1,421
Re: In Might & Magic Heroes VI Computer players are incompetent
Today I started a skirmish on the map broken covenant with global normal difficulty, and that's normal AI bull. at the end of 6 teams simply 3 stay alive, the entire had large armies and the most horrible is that the additional two factions approach subsequent to me, my heroes chasseing simply small or empty my strengths / cities, it's silly, and the time each when he wanted to attack my best army fled and worse, the other 2 countries saw a face lot 2 of the face and not attack each other, and their strong vacuum / city, made me go crazy, go back and forth for an hour and a half and I get the game, I could not take it anymore.
#7
12-10-2011
mbangali
Member
Join Date: Jul 2011
Posts: 1,490
Re: In Might & Magic Heroes VI Computer players are incompetent
Since you happen to be stronger than an AI player, they will ALWAYS run far from you. Very actually they will regularly stand 1 development indicate of your compass. This might be especially unfavorable when numerous AI players are included. The AI appears well-nigh too exceptional at securing development rewards. It appears that everything players will have +movement boots, logistics, way spotting plus stables & rally banner rewards. Making them quite tricky to get as they move exactly as quick as you are able to. This is absolutely disturbing when coupled with my first indicate. In the event that you are able to devise a workable plan to irrevocably track a foe AI down and occupy him, he will always withdraw. Which just is a situation being as how the price of escaping is quite humble (25% of troops and some money to re-purchase him I suspect). Coupling these indicates with elevated level auxiliary heroes and each manor having access to a town entrance workman it could probably advance to some quite baffling amusements. I'm confident I could probably rebate a bit of this to my private play style, but it still craves something is wrong.
#8
12-10-2011
AlisaDsa
Member
Join Date: Jul 2011
Posts: 1,297
Re: In Might & Magic Heroes VI Computer players are incompetent
I presently won a 6 Player FFA and not fight a actual battle by the AI once. Paradoxically, a couple of AI through the armies of the heroes who struggle trivial to the conclusion. However, any modest hero armies, severe, or discharged only casts a spell and runs. I would be happy just to remove the complete removal of the game mechanic completely. And, if I remember every town I took the whole game was helpless and required no battle at all.
#9
13-10-2011
GaganGang
Member
Join Date: May 2011
Posts: 1,536
Re: In Might & Magic Heroes VI Computer players are incompetent
This skirmish map quickly becomes “swaps Castle” and feels that is constantly chasing the AI instead of expanding his empire. I do not object to any of the design choices made by the heroes of 6, in particular, but when these are combined, the game loses its luster pretty quickly. It could be something to consider.
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