Monday 30 May 2011

Command & Conquer: Red Alert 3

Direct extension of the work done first on Dune 2 and Command & Conquer, Red Alert saga has chained the success with no fewer than five titles in five years. However, the war between Allies and Soviets abruptly ended with the release of The Revenge of Yuri in 2001. Having given for every day the fight GDI / NOD to integrate a third faction, Electronic Arts has decided to do the same with Red Alert 3 and the arrival of the Empire of the Rising Sun. While the year 2008 has been very calm decidedly level strategy games real time, the novelty will it be enough to convince us?

Command & Conquer remains very alert
In 1945 and then a trip back in time Ally has already chamberlain history (to eliminate Hitler before he takes power), the Soviets are preparing to do the same: completely cornered, they don ' have no other choice than to try an experiment to eliminate Albert Einstein, the head of the technological advance of the Allies. At first, General Krukov and Prime Minister Cherdenko are delighted by the results of the experiment: in the USSR, the political situation is calmer and Allied military advantage which no longer exists, in theory, the Soviet forces to resume the offensive. In theory because it does not need time to understand that secrecy is a new power emerged on the international scene: the Empire of the Rising Sun.



That is essentially the scenario because the three campaigns in Red Alert 3. Travel through time once again to honor and we can not moreover that the writers have shown great imagination. These three campaigns, one for each faction in the presence (Allies, Soviet and Japanese) is cut into nine missions each, a total of 27 missions for the only scripted part of the game Unlike other titles, it is not necessary to proceed "in order". The player can start with the campaign of his choice, take a break after three missions to tackle another campaign and come back then: the increase is at the discretion of the player, as well as the choice of difficulty level.

Unfortunately, hostilities begin in a little too quiet with the Soviet campaign does not shine by its originality. The scenario here is very classic and twists telephoned to say the least, fortunately saved from missions, certainly no genius, but effective. Developers have called upon the principle of openness of the battlefield which, during the same mission, to grow the map as the success of goals. These are very simple, but just allow everyone to quickly enter the bath. Red Alert 3 remains faithful to here what has made the success of the series Command & Conquer: clear goals, a successful interface and a grip immediately.

While keeping these elements, of course developers have integrated the new foremost mode coop is the most important. If the multiplayer is common in the world of real-time strategy, the cooperative is currently still confidential. Electronic Arts has decided to pull out all the stops to play in all 27 missions of the three campaigns with a friend. The operation of this is quite simple: at the beginning of each mission, we can play solo or coop. To do this, simply connect to the Internet and allow a player to join us. Then, the mission is little more complicated because the two friends took part together in the mission and should accomplish the same objectives in solitary.

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