Monday 30 May 2011

Mozart: The Last Secret (PC)

If we all know Mozart through his works or by the vision that we proposed in Milos Forman "Amadeus" is another fact of the personal that developers Game Consulting we propose to discover. Rarely addressed as a main theme of adventure games, even if it is found frequently as gaming point in the genre, the music here is at the heart of this title. But the adventure would be nothing without mystery and what better way to exploit the trail of freemasonry, which illustrates Order composer belonged. Add a historical trouble, prone to conspiracy and all the ingredients of a good adventure are combined. Alchemy will it take?

He walks Differently?

We meet in Prague in 1788 and Austria Hungary is headed by Joseph II. The latter is the friend, protector and major financier of a certain Mozart. It is in a somewhat delicate, where the Holy Roman Emperor is to undergo a serious military debacle and where minorities seek to recover an identity that our story begins. Mozart, still sleepless, awakens one morning after a restless night by a strange nightmare featuring Joseph II. His first concern is to brighten the ideas and then convince the director of the opera to pay its share on revenue of Don Giovanni who has been a huge success. Contacted by his friends Freemasons, Mozart will quickly find themselves engaged in a conspiracy threatening state security.

Game Consulting offers an adventure game in the style point & click in the third person in everything he can offer classic. We move Mozart by clicking on part of the decor and do run with a double click. As against, it is impossible to move quickly from one area to another and it is often difficult to move from one screen to another because of a very poor detection of transition points. Always on the move, if one wishes to perform a double click to hurry a bit our hero, he once arrived, does not want, forcing them to renew our command. Passing on an interactive element, the cursor changes shape to allow certain actions (dialogue, operate an object, take an object, use an object of the inventory). The inventory at the top of the screen allows you to combine objects between them, but also to separate the elements. A good place for it is never crowded and useless objects disappearing as their use. A newspaper can access the history of the scenario and recall the objectives underway. Finally, the book of harmonics that can be achieved during a game is the source of a series of puzzles based on rituals and secrets of Freemasonry.

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