Monday 30 May 2011

Fallout 3 (PC)

Fallout. That is a name that rings hollow to the ear of many players, but incredible that evokes memories for many others. Fallout therefore, is almost ten years of misery after the release of second album in the series, the closure of Black Isle Studio and misadventures of the license took his time before joining the catalog of Bethesda. While it is undoubtedly one of the last major studios game development role, the creator of Elder Scrolls (including Morrowind and Oblivion) was not necessarily the most obvious tribute to the cynical aspect in the series. Does this mean that the Fallout 3 project did have no chance to achieve something interesting?



Live in autumn!

As was the case in the two previous opus, Fallout 3 starts in a vault ... in other words, shelter antiatomique particularly evolved. While there is rarely reference to that of its predecessors, the universe developed by Bethesda obviously based on the same basis: swept by terrible nuclear explosions, the U.S. has nothing of great power and Washington area is a field of ruins. The vaults were designed in anticipation of such a disaster and their inhabitants would have suffered little, apart from promiscuity implies that such a shelter. ndeed, given the dangerousness of the external environment, it is impossible to enter or exit a vault ... It lives and dies there, but above all, it was born ...


Cleverly incorporated into the adventure, the creation phase of our character begins with the birth of it. No way you spoil the surprise, but simply say that Bethesda has made remarkable things with sex selection, key features and basic skills through a prologue putting our hero new-born young man with for ten years, a nice gift: a pip-boy in 3000 almost nine, but we will. The creation of our avatar made, the adventure can begin and it starts with an event "tragic" but we do know why our father left the complex and the security officers in our research. As a result, we have little choice but to flee, leaving the shelter 101 and find the "Doo-Dah" story of an explanation.

The main objective will thread through the first part of the scenario imagined by Bethesda. No question of revealing the various twists, but it helps guide, players who prefer rails on which to rest. Depending on the level of difficulty, your skill and your speed, it should keep you in suspense a small twenty hours, but it would obviously be a shame not to go "further". Indeed, as the Elder Scrolls saga, the Fallout are role-playing themselves open where the player is almost completely free of its shares. The card is several square kilometers constellation of cities, villages and camps where live all kinds of people.

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