Friday 29 June 2012

Multiplayer imbalanced in Nuclear Dawn Game

Multiplayer imbalanced in Nuclear Dawn Game
I've been playing this game a little since yesterday and I had a lot of fun. But I started to play a game, and I realized that the enemy had laws that were absolutely M95 demolition us, that we fired a mile away. We were going to sweep the curves are closed and not be killed. While my team had were the X01 pulse cannons that just hurt and not kill the players.

#2
30-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Multiplayer imbalanced in Nuclear Dawn Game
I do not understand why it was the X01 to be nerfed last patch, when the M95 was already much better. The cons and earn 70% of the games before this patch, thanks to the M95 and the amazing wireless repeaters against relay towers terrible. Wireless repeaters are easy to hide, and allow the construction of the last great corners and wall lights, so that construction progress much, much easier for them and what is much, much, more difficult to bring down the power. Broadcast towers are huge, very visible, and must be placed in visible areas meticulously. They die easily and are more difficult to configure. Now, with the M95 as powerful as ever and the X01 nerfed beyond recognition the game is a parody of the balance a Sisyphean struggle against the inevitable end. Not to mention the need for most players to be exo or engineer (usually 60-80% of the winning team is the two classes) beyond the 5 minute mark. Release is still on 25? These are problems serious enough to balance an imminent launch. The reviews will not be kind.

#3
30-09-2011
Susquehannock
Member

Join Date: Mar 2010
Posts: 691
Re: Multiplayer imbalanced in Nuclear Dawn Game
I don't think the intention of breaking the balance. Just had a lot to complain about the X01 is much better in terms of ROF and DPS apparent. Before this, neither won more than the other, it simply comes down to the ability of each team (which won first place, but that's not always the case). So I think we tried to fix a problem that did not exist last maybe a nerf ROF and damage increase, but then broke something in the road. Until now, their current status.

#4
30-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: Multiplayer imbalanced in Nuclear Dawn Game
The server is playing in any of the parties that won more than the other? The only map I saw something like parity was in the middle where repeaters are less useful and harder to use M95 range. Shiloh was almost exclusively gained by the cons, and the subway 75% -80% in favor of them.

#5
30-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Multiplayer imbalanced in Nuclear Dawn Game
The biggest correction since they could of the X01 to cope with "dominate" the use would be to simply add a load to the shooting, and instead siege consortium amateur. Hide a weapon so its counter-part better, because now you have two broken arms. Consortium has the smaller arms of the early years; the empire must be a better place to go. Weapons can be mastered just beyond their damage output, and the X01 had this because of its point and click ease, but instead of adjusting to its ability to continue to be dominated faseroll yet easy to 95. I'm thinking actually remove both splash weapons would be the best idea, not for reasons of game, but designs laundering map. It's great to have exclusivity on computers, but the maps must also be unique to accommodate, not the deficiencies of a team, but by the obvious advantages that the other can have. How is the ROF and DPS were the original songs with the gun had more people, and that is because it was too simple to hit people with extraordinary amounts of damage to land shots. Again, not a DPS issue for the production of damage at the base, but due to its simplicity of point and use against moving targets from point blank distance. Too hurt to try? No, too little capacity to prevent it.

#6
30-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Multiplayer imbalanced in Nuclear Dawn Game
I see DEVs do not properly manage the balance. Now I'm back and see that I made the right choice, because the game keeps getting worse. Players are complaining about the rocket launcher is useless and the X01 is like a sniper rifle, are now complaining about the RL is OP and X01 is useless. Band-Aids on a broken leg, nothing against IW studies, but on all issues never really fix anything, just take new topic numbers in the statistics and see how it goes. This balance will randomly play the flop.

#7
01-10-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Multiplayer imbalanced in Nuclear Dawn Game
The rocket launcher definitely needs some serious nerfing in regard to anti-personnel capabilities. That is what the kit is for deletion. Site is to involve buildings. Furthermore, if the number of site users should be limited. Otherwise this just becomes another complete set of Nob player.

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