Friday 29 June 2012

Thoughts after first play of A game of Thrones: Genesis

Thoughts after first play of A game of Thrones: Genesis
So I finished the tutorials and the first missions in the campaign of a few. Not a bad game, but definitely not a great game. If you're wait for something with lots of action, this is not the game for you, is very political and diplomatic, and in my experience confusing as hell. The tutorials do a good job of explaining things, but there are some things to chance, as he is overwhelmed by the end of it. I love the scenery and music, however, the story is very interesting for me and I can not wait to learn more about the tradition. Voice acting is nice and the graphics are pretty mediocre. Not a bad game, but if you are not sure if you want to buy, probably wait for some comments and game sequences.

#2
30-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Thoughts after first play of A game of Thrones: Genesis
The diplomatic / political might sound good, but presented in a strange way .. Here's an example. It starts with a great castle, and there are cities and castles and mines to form alliances, we will send an "envoy" to a city, castle or mine, and will form an alliance with them. However, the enemy can send a spy at any time to form a "secret alliance" with the city, so I think it's their city, but in reality the enemy is winning all the benefits of that city. To discover this, you must send a spy of his preference for that city. Another example is that it can form a "covenant of blood" for the wedding of a noblewoman in the city, and then the enemy can not use a spy to form a "secret alliance" in the city, however, send an murderer to kill the noble woman, then take the city. I do not know, sounds good, but is a little unwieldy. Note that these are just two examples, and there is a lot more things than that. I'm sure it will be easier over time though.

#3
30-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Thoughts after first play of A game of Thrones: Genesis
You definitely need to play is very difficult to understand only after I've played the tutorial and a mission and am impressed by the amount of things to remember, as you have partnerships with and keep them as allies after allying with originally them. It's crazy and make a multiplayer experience the depth of the game is awesome!

#4
30-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Thoughts after first play of A game of Thrones: Genesis
I just played the tutorial, and just wow ... you will not be disappointed by the lack of political maneuvering, it appears that the basic unit in peacetime is sent, you can send to castles / cities / etc. to build alliances. The rogue, I think, is capable of corrupting his troops (including shipping) that make their actions false (so that when you think you have a partnership, you really do not). Proceeds from the spy who is able to check the current status of alliances city / castle / etc and arrest corrupt soldiers, to become turncoats and sent to jail. It also seems that there are guards who are capable of protecting their characters a certain amount, but possibly not from: The murderer, who is capable of killing, poisoning and cause some havoc. This is not a complete and they probably have some details wrong here, but you can see how complicated they are likely to receive.

#5
30-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Thoughts after first play of A game of Thrones: Genesis
In my experience so far, during the campaign, you have to be very diplomatic. I think in the custom games that may be able to go only one war, but I can not say for sure.

#6
30-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: Thoughts after first play of A game of Thrones: Genesis
I was checking the manual and it looks promising. It seems that the game starts as in peacetime and in war progresses more lately. The rate at which impending war is about is driven by the player's decisions in the game. The most aggressive, the sooner the war comes. What a war is or will look like is a complete unknown to me at this time.

#7
30-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: Thoughts after first play of A game of Thrones: Genesis
First of all this game very slow - even during a war. This is not a standard real-time strategy - the speed is nowhere near C & C level, for example. Gold seems to come in slow motion on the basis of speed of movement of traders / distance of the cities. Food is necessary, but so far seems abundant. Economics and diplomacy factor greatly. You can form a secret alliance with a city / castle rather than a loose alliance, you can turn your sent / murderers in turncoats so the other player knows it's not doing real partnerships / real unless it kills you use their own to discover the renegade spy. AI so far (only in chapter 1, mind you) appear to be blocked by a slow but steady. For example, keep posted in each city to repel the opponent sent a spy standing outside the town for illegal entry units, pop a guard to fight those who try to adverse events and / or detention input spies, rogues, etc. It never seems to deviate from the standard approach. I think the game can really shine in multiplayer, with all the layers of deceit and diplomacy could be very difficult to trace all traitors and still manipulate your opponents. Unfortunately, I do not aspire to the multiplayer games so I doubt they ever try.

#8
30-09-2011
Winnebago
Member

Join Date: Mar 2010
Posts: 586
Re: Thoughts after first play of A game of Thrones: Genesis
Although I can not speak for the entire season, since they have only completed two scenarios, I can say are key points in the prehistory and history of the West. For example, the first scenario is the landing of Nymeria in Dorne, but do this in a way that is unique and offers a story to complement the game in a way that is very nice (at least for me). In some ways reminds me of the old empires scenarios (AoE 2, to be specific), but of course, the game is completely different.

#9
30-09-2011
Asis
Member

Join Date: Mar 2010
Posts: 459
Re: Thoughts after first play of A game of Thrones: Genesis
After playing about an hour, I can say I am quite impressed by some of the features such as infiltration of the enemy with their own agents and alliances they create false and fake murders. War is also very cool with sieges, attacking enemy villages and killing peasants to cut the food supply. I just found a pity that the graphics are so terribly ugly.

#10
30-09-2011

BiGMaCHiNe
Member

Join Date: May 2008
Posts: 1,310
Re: Thoughts after first play of A game of Thrones: Genesis
After spending about 5 hours with the game that will give you my 2 cents so it can help you decide whether to buy the game or not. Campaign: The game is compatible with a campaign, it seems that for me has 8 floors and so far the first 2 floors with 5 stages each. The first scenario deals and landing Nymeria Dorn. the second (which is what I'm on it) refers to the war of conquest and Targaryen landing and taking possession of the Seven Kingdoms. Home front: This mode is what you are going to be playing after the campaign and is basically a series of maps (including a complete map of West 8 players) that pick up the house and use all the elements you've learned in the campaign to take to win the game. I played only a multiplayer game in which I and others 3v3 2 to 3 AI opponents. I enjoyed it and we won, but since we were a team that did not go too far in secret alliances, and so these elements seem to do really interesting multiplayer.

#11
30-09-2011

Henryosa
Member

Join Date: Nov 2009
Posts: 1,349
Re: Thoughts after first play of A game of Thrones: Genesis
I think the developer has more interest in the game: first of all the graphics are bad. If you can get past that many agents that can be used and the forms it can take more than one city are enormous. there is a previous post in this forum about how each unit has a counter and basically just a juggling act to find out what units you need to take over cities guarded by certain units jerk. There you can hire mercenaries (Bowman, knights, men at arms) and the armies which may increase after getting enough food (same type of unit). The map is divided into territories and each has a town center that interacts. You start in the diplomatic phase in which a people can only have the use of agents. After a certain point you get to go to the stage of war where armies are used to take over the cities. You can still use the agents, but their role is limited.

#12
01-10-2011
$tatic
Member

Join Date: Nov 2008
Posts: 1,222
Re: Thoughts after first play of A game of Thrones: Genesis
Developers often change the "rules" of AI players, i.e. given additional resources or fans so they could match a player with a brain. This is a great tie-breaker for me; I can not stand the idea of playing with a different set of rules in a strategy game. For example, Europe Universalism III did so with the elimination of inflation AI players and not talking about it - I could not return to it after I discovered this.

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