Friday, 22 June 2012

Is Jagged Alliance: Back In Action having Plan and Go system?

Is Jagged Alliance: Back In Action having Plan and Go system?
Will this particular game run in plan and go work manner as that of the UFO:aftermath, aftershock and afterlight systems. If you are having any different idea about that then let me know about the same. I am waiting for the prompt replies of yours. Thanks a lot in advance.

#2
13-02-2012
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,664
Re: Is Jagged Alliance: Back In Action having Plan and Go system?
Well I think there is plan and go system implemented in the game. you will be able to pause the game by simply pressing spacebar key from the keyboard. After that you have to order the soldiers how they should proceed the game. even you can combine as well as synchronize. If you press the spacebar in the game then soldier would start to do what they are about to do. however you can pause the game whenever do you feel to adjust your order. You can create either long orders or shot ones as per your requirement and both of them will help you towards the success.

#3
13-02-2012
Badmannah
Member

Join Date: Mar 2011
Posts: 1,612
Re: Is Jagged Alliance: Back In Action having Plan and Go system?
The game system is quite comparable to frozen synapse. As it is based on frozen synapse the coremechanic would be quite different.

#4
13-02-2012
DevenderD
Member

Join Date: May 2011
Posts: 1,600
Re: Is Jagged Alliance: Back In Action having Plan and Go system?
Well I do agree with you that Frozen Synapse system is quite comparable but still we can find out the difference. It is totally based on the puzzle-factor hence there would be need of more orders as well as stuffs. It could not be same but it would be almost comparable.

#5
13-02-2012
Halle
Member

Join Date: May 2011
Posts: 1,606
Re: Is Jagged Alliance: Back In Action having Plan and Go system?
According to me the system which has been provided in the game is quite slick as compare to Alfa: Antiterror and Frozen Synapse. I really liked the Combat Mission and similar kind of things to synchronize with pixeltruppen.
I know that system about which we are talking about worked fine with UFO:aftermath. However I am not sure about the performance of system in Jagged Alliance: Back In Action

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