Duel Winning cause 5 Energy Jetpack in Tribes: Ascend
This is very annoying and funny on this game. I have played this game and I have bought the gold to grab each upgrade for their ensemble and both perks for energy, to permit them to fly up over you a second or so to shoot you down with a splash damage projectile... according to me attacking a projectile with splash damage on enemy is not skilled in ground and I think this very hard to keep your SMG on someone or to aim said projectile on an airborne target. I think this game should have rewarded if we aiming on airborne targets with projectiles and I have seen we wont get any skilled part of spraying the ground with a thumper / Spinfusor. What, is someone going to tell me they outplayed me by observance their jetpack key hard-pressed since they purchased gold and captured every single perks and suit upgrades for energy? So what you all think on this comment here… thanks in advance…
#2
15-04-2012
Jung
Member
Join Date: Aug 2011
Posts: 1,194
Re: Duel Winning cause 5 Energy Jetpack in Tribes: Ascend
There is a zero skill requirement to control the automatic weapons in this game, while firing - since the weapons are pretty much recoil-less and there is no bloom, either.. For example of the game that has a skill requirement when it comes to the fire control management - go and play Alliance of Valiant Arms, then get back here and tell me again that need some skill to use spam weapons in Tribes: Ascend. Also going to realize how excessively retarded the above statement is. Even miss a couple of shots with spam/automatic weapons in Tribes: Ascend it doesn’t change anything.. You can still adjust quickly, keep the crosshair locked-in and keep spamming without worrying your brain about anything else. In Arena, it seems like the majority of the time there is someone there doing something annoying. Spawning and immediately having a Doombringers spraying chaingun makes for a shallow game. A technician setting up turrets to spam while spraying with SMG is boring. I was playing against two people who were doing this recently and one mentioned that these actions "work" so it's justified in order to win.
#3
15-04-2012
Chivukula
Member
Join Date: Nov 2011
Posts: 93
Re: Duel Winning cause 5 Energy Jetpack in Tribes: Ascend
I didn't realize that as soon as you hit level 8, you start getting matched up against higher level players. That makes sense, as basically as soon as I hit level 8 the game just became overwhelmingly frustrating for me. The game's learning curve is so steep that when I can't even hit a moving human target with my guns, but they 2 or 3-shot me out of the sky, I'm just not learning much. If, as I'm still a newer player, I was still being matched up with players of a similar skill level, I think it would be a lot better for everyone involved.
#4
15-04-2012
mbangali
Member
Join Date: Jul 2011
Posts: 1,485
Re: Duel Winning cause 5 Energy Jetpack in Tribes: Ascend
If you're having trouble hitting things, I suggest you try practicing the other big aspect of the game first, which would be skiing. After all, you don't need the best aim if you're going to be a flag capper as a pathfinder. Honestly, you start getting used to aiming and the light Spinfusor while playing pathfinder. Practicing skiing with the class also carries on to most of the other classes in terms of usefulness. If you want to get serious with the pathfinder, practicing ski routes on specific maps is kind of like practicing a build order in SC2. Repetition and polishing makes perfect. Although there are little things that make some cappers better than others, that's not important right now. I wasn't playing this game since early beta either, so I know how it feels to feel like you're not contributing. I would suggest trying something like: Soldier on flag stand defense. Knowing common cap routes is helpful here. Basically, look around for incoming cappers, using left alt to spot them if you see one. As they touch the flag stand, shoot your Thumper DX to damage them, then switch to your AR and try to take the rest of their life down. Chasing is viable but optional, as it's pretty hard to do without the egocentric perk at this point. Unless your aim with the AR is good the capper will get away, but with significantly reduced health which makes finishing him off easier for your team. Additionally, your team's HoF will appreciate a soldier on the stand with him, especially if you help him stay on the stand by killing enemies who may be trying to disrupt your team's flag stand and defenses. Unlocking Raider: to unlock this you need to go on the offense, focusing on destroying the enemy's base assets and disrupting their flagstand. This naturally contributes to your team because it opens an opportunity for your team's capper to grab the flag. Might be worthwhile to destroy the enemy's generator if there are an overwhelming number of enemies on the enemy flagstand, but there are usually a handful of players (both ally and enemy) down there every game. Raider is good right out of the box in terms of weapons, so no need to worry about unlocking anything more.
#5
15-04-2012
Badmannah
Member
Join Date: Mar 2011
Posts: 1,612
Re: Duel Winning cause 5 Energy Jetpack in Tribes: Ascend
I'd suggest, as has already been hinted at, starting by practicing skills that aren't directly related to other people, as these generally improve your level of play against other people. After that, you got a good portion of your mobility down and then, focus, as you are doing, on things that are related to other players, but don’t require your direct interaction, such as: Base Trashing, gives you a sense of when to use the opportunities that present themselves to you, in conjunction with giving you an overview of what the enemy is doing. Does your team really need a 2nd trasher in the gen-room, or would your team be better off with someone devastating their defenses, either by assaulting them or spamming green beans of death? At this point you should have a comfortable level of mobility, adaptability, and overview as well as situational awareness that you are better equipped in regards to the more mundane acts of dueling it out, so the final piece of the puzzle would be: MF (Midfield), while it's not the most rewarding or point-giving job in the game, a good MF that's able to keep his or her cool, and react to what his own team and the opponents throw at him, pays dividends in carrying his team to victory - you'll see more "action", but you won't be useless if a run only amounts to being a distraction for enemy chasers, a nuisance for enemy HOs, and so forth.
#6
19-04-2012
Nimos
Member
Join Date: Aug 2011
Posts: 1,411
Re: Duel Winning cause 5 Energy Jetpack in Tribes: Ascend
I can blue-plate (Granted I do miss half the air-shots, training makes perfect!, and I also aim at people on the ground, but it doesn't feel rewarding at all to ground-spam), but the "problem", if I can call it that, is that many people don't even try to be good, they just wait for you to be outta jet-pack, I know this can go both ways, but whether I'm the one winning or losing the duel doesn't matter, the point I'm trying to explain is that in my opinion, it's such an easy way to deal damage there should be something to prevent doing that much damage that easily, is what I mean.
There are way too many variables involved to be able to confirm your 'on par performance.' The blast radius is incredibly small for an explosive weapon. Most of the time you won't see the full 500 damage from a mid-air. That being said, a straight 50% damage reduction is absurd. Also you cannot determine a players skill level based on their in-game level, that is just ridiculous.
No comments:
Post a Comment