Monday, 18 June 2012

Jackal VS Spinfusor in Tribes: Ascend

Jackal VS Spinfusor in Tribes: Ascend
With the Spinfusor, just the opposite is true. Both take the gen down almost equally as fast. Both can be OP in their own respects. I'm new with infiltrator and only have enough gold for one of these, in addition to the knives and not going to make a discussion about knives vs gun, so what you all recommend from above jackal or Spinfusor. Personally having great fun with the jackal, It can be used for defense and offence as well, so actually I think jackal is better IMO and Also, stick stickiest on gen, wait for hapless tech to start repair and etc. That's how I figure the dynamic is supposed to work. Don't worry too much about the nerf; it just cuts damage to 250 instead of 500 if you detonate it before the charge lands on a surface. Can still be used for demolition and traps just fine, so what you all think on this comment here…

#2
15-04-2012
MakNti
Member

Join Date: Oct 2011
Posts: 79
Re: Jackal VS Spinfusor in Tribes: Ascend
Other infiltrators are able to shoot all three jackal rounds considerably faster than I can. I've seen it while getting blasted by other infs, watched it on Anarchy's stream, so I know I'm not just imagining it. I've tried everything. Spamming the mouse button, trying to time the mouse clicks, everything. I'm using a Logitech gaming mouse. I can fire the Arx buster on Raider as fast as anyone else. According to me pistol is definitely better then the knives the only real difference is when you kill people with the pistol they call you an aimbotter and when you kill someone with the knives they call you a pay to win. lately I been using the knives and it’s a lot harder to get consecutive hits on people then it is with the pistol but when you do it just feels so awesome so i been practicing with them just because i love how raged people get when you snipe them with a knife.

I just can't shake the feeling that the knives and pistol should've been swapped from the beginning... Pistol does low damage per shot, fires very slow projectiles that are difficult to hit with and do significantly less damage at a range. Knives have high damage per shot, fire very quick projectiles with apparently no spread, arc or damage falloff. I picked up my jackal today I started inf and it's my favorite class and it's very useful, however it's also somewhat dangerous. There are times where Spinfusor is better. I personally don't consider jackal grossly OP, its just a very easy weapon to use with the way most people play.

#3
15-04-2012
Sach_A_Ton
Member

Join Date: Oct 2011
Posts: 62
Re: Jackal VS Spinfusor in Tribes: Ascend
In my opinion, jackal weapon is amazing. It fires 3 shoots that individually do 500 damage. 1500 if you land the 3 shots on the same guy, but kind of rare. I don't find it OP nor UP this is why: High damage, high fire rate, can make nice traps, ability to detonate and stay cloaked, looks awesome really good for maps with small gen-rooms (dry-dock, crossfire, Arx novena, sunstar). Although this weapon little hard to use, and I committed suicide a couple times, not too big radius, kind of bad for big gen-rooms katabatic, volcano map etc. Now I am sure people are going to call it OP, I personally don't think it is, because it's hard to use (I guess with some practice people are going to be able to detonate in midair next to guys, but even then...) And on some maps it might be better just to use another primary. I just bought the Jackal for 100k XP that I earned with no VIP or boost so you can imagine it took quite a while. I really didn’t want to end up regretting it so I did a lot of research on both the weapons. It’s easier to kill someone with the Spinfusor in a straight up fight but the jackal is so much fun to use it really brings a lot of flexibility and I'm having great fun with it.

#4
15-04-2012
Devil.King106
Member

Join Date: Oct 2011
Posts: 74
Re: Jackal VS Spinfusor in Tribes: Ascend
The pistol shoots several shots faster than the knife and is easier to aim. with the pistol you keep leading and spam firing till you see the damage numbers then you keep you are hand steady and keep shooting watching the damage. Think it's more like now instead of 1-2 infs attacking a base there' 3-5 infs since everyone wants to test the new stuff. Of course the inf surge will fade like others have said, and we'll probably see class surges like this if the plan to have content patches for each class. Currently the jackal is useful if you aim better with arcing weapons (bolt launcher, thumper, Arx buster, etc.), to get high "surprise" damage even killing an unaware mediums. The stealth Spinfusor is useful as a general fighting weapon and if you prefer that projectiles travel in a straight line, it is also easier to use over long distances to disc snipe. There might still be changes to the jackal since is quite new and different, so if you wasn’t to go the secure route, then choose the stealth Spinfusor.

#5
15-04-2012
Anna.D'souza
Member

Join Date: Oct 2011
Posts: 78
Re: Jackal VS Spinfusor in Tribes: Ascend
I just think the roles of the pistol and knives are almost wonky enough that you could reverse their mechanics and it would make more sense for the type of weapon they're supposed to be. I mean, we already have a very common, thrown weapon in the game. It's called a grenade. They don't fly very far and they have an extreme arc to them. I can accept the thrown Spinfusor disc behaving differently (even though it technically shouldn't sans the magnetic field generated by the weapon) because those things are sci-fi Frisbees in their own right. They ignore gravity when fired, so I'm okay with them ignoring gravity when thrown.

But all other thrown things do care about gravity - except the knives. And they're not spiny, magnetic, plasma-infused spaceship Frisbees of doom, either; they’re just knives! Laser-edged, for that sci-fi flavor and an excuse to deal ludicrous damage, which I'm perfectly fine with, but they're still knives. They very clearly have no propulsion or anti-gravity system, yet they fly in a perfectly straight line. Why can't I throw sticky grenades in a straight line? This seriously does bother me. Not enough that I can't enjoy the game, obviously, but whenever someone reminds me that they're called throwing knives, I get some kind of cognitive dissonance going on with the inconsistency between thrown belt items, and thrown knives.

#6
15-04-2012
Johna@31Ally
Member

Join Date: Oct 2011
Posts: 82
Re: Jackal VS Spinfusor in Tribes: Ascend
I am playing this game from long time and every time i kill someone with the jackal they are usually standing still then they immediately cry for nerf and complain about being killed instantly by the stealth class. The funniest thing is it’s not even the airbursts that people are crying about anymore since the nerf its all but useless for airburst. It’s just the weapon being used as its intended to be used killing people who are setting up turrets and using inventory stations standing still typing in the chat or just not paying attention. Inf needs to be nerfed all around, in fact I'd argue that class should just be removed from the game since it seems so out of place. Sure previous Tribes games had cloak packs but their use was rare and very specialized. In this game they are everywhere and killing a full health Jug with a few knives is a joke, they should bounce off.

#7
15-04-2012
H.R.Dude
Member

Join Date: Oct 2011
Posts: 57
Re: Jackal VS Spinfusor in Tribes: Ascend
The chaingun was a pretty good weapon, if you could aim it, which did seem really hard to perfect. And doing constant MA with the Spinfusor in such crazy speeds is not so believable. BUT, doing chaingun while they're up, and disc while they're down seems the common tactic. That leads me back to the last thing I said. 75% of the fights are air-born flag-cappers, going really high, getting shot down by the chaingun to low health, or killed, to then, if alive, be finished by the Spinfusor. I'm just saying the Spinfusor was far more popular and used. However the chaingun/Vulcan whatever you wish to call it was used mainly as an assault rifle to be sure that you could either: Shoot them down before they reached a point there health away to slam them down with a Spinfusor shot. There are also people who didn't have insane prediction so the chaingun compensated for that.

#8
15-04-2012
Vijayabhas
Member

Join Date: Nov 2011
Posts: 104
Re: Jackal VS Spinfusor in Tribes: Ascend
This means that SMG has to be perfectly aimed at a moving target for duration of 1.5 seconds including the need to accurately lead. Spinfusor needs to be shot at point blank range. Slowest projectile travel time means that even perfect hits will take longer. It also needs either direct hits or a surface to hit near target. Jackal has the advantage of having none of these caveats (possibility of airburst near target), and not requiring accuracy (SMG) nor nearby ground/wall/ceiling (Spinfusor). Once you account for these factors, jackal is vastly superior in all conditions except for Spinfusor being slightly better at extreme range due to lack of projectile drop.

#9
19-04-2012
Nimos
Member

Join Date: Aug 2011
Posts: 1,411
Re: Jackal VS Spinfusor in Tribes: Ascend
I'm still using the Spinfusor, myself, because I never unlocked the Jackal. I have enough XP to do so, but after watching several gameplay videos with it, I don't really feel the need to use it. I'd say the Spinfusor is more versatile what with it being you are standard point-and-shoot weapon, and it does more damage per shot, for whatever that's worth. It feels exactly like my weapon of choice for both the pathfinder and soldier, so I'm comfortable with it, and I never really have any trouble fighting with it even though it does the least damage of all the Spinfusors.

I think Spinfusor is easier to use, but I think it would be up to personal preference. Try them both out in training and see which one is better for you. I didn't buy the Jackal at first, because I'd been perfectly happy using the spinfusor, but now I'm definitely enjoying the Jackal a lot. Worth the money. Also, throwing knives are awesome.

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